Published on in Vol 9 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/38599, first published
.

Journals
- Kamath A, Ullal S. Learning and clinical reasoning experience of second-year medical pharmacology students and teachers with virtual patients developed using OpenLabyrinth. Electronic Journal of General Medicine 2023;20(5):em509 View
- Sellitto G, Galeoto G, Deodato M, Di Bari M, Garaventa D, Testa M, Pelosin E, Pillastrini P, Gatti R, Trucco M. Exploring the Case-Based Learning Challenge (CBLC): a digitally mediated, inter-university simulation to enhance clinical reasoning in physiotherapy students - a quasi-experimental study. BMC Medical Education 2026;26(1) View
- Liu J, Wong R, Chan K, Pinto S, Kor P, Wong C, Wang S. Exploring the Effects of Serious Games Using Immersive Virtual Reality (IVR) versus Web-based Platforms on Interprofessional Education (IPE) for Undergraduate Healthcare Students: A Randomized Controlled Trial and Multiple-Methods Study (Preprint). JMIR Serious Games 2025 View
