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Published on in Vol 11 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/68518, first published .
Person uses laptop displaying 3D medical simulation of CT scan room with patients and staff.

Gamified Learning in a Virtual World for Undergraduate Emergency Radiology Education: Quasi-Experimental Study

Gamified Learning in a Virtual World for Undergraduate Emergency Radiology Education: Quasi-Experimental Study

Journals

  1. Moore-Lotridge S, Lewis B. Catalysts of Change: Using AI To Lower the Activation Energy for Developing Gamified Learning Experiences in Health Profession Education. Medical Science Educator 2026;36(1):27 View
  2. Melo N, Rodrigues L, Silva L, Vespasiano A, Ferreira I, Manzi G, Manzi F. Use of Gamification as an Active Teaching and Learning Methodology in Undergraduate Dental Education in Oral Radiology. Journal of Dental Education 2026 View