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Citing this Article

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Published on 08.03.18 in Vol 4, No 1 (2018): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "Mobile Technology in E-Learning for Undergraduate Medical Education on Emergent Otorhinolaryngology–Head and Neck Surgery Disorders: Pilot Randomized Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/mededu.9237):

(note that this is only a small subset of citations)

  1. Shrivastava S, Shrivastava P. Developing a framework for the integration of e-learning with the existing medical curriculum. CHRISMED Journal of Health and Research 2020;7(1):61
    CrossRef
  2. Braimah O, Okhakhu A. Innovative Healthcare Technologies in Otorhinolarnygological Practice in Sub-Saharan Africa: Strategies for Accelerated Uptake. Western Journal of Medical and Biomedical Sciences 2020;1(1):58
    CrossRef
  3. Darras KE, van Merriënboer JJG, Toom M, Roberson ND, de Bruin ABH, Nicolaou S, Forster BB. Developing the Evidence Base for M-Learning in Undergraduate Radiology Education: Identifying Learner Preferences for Mobile Apps. Canadian Association of Radiologists Journal 2019;70(3):320
    CrossRef
  4. Deepika V, Soundariya K, Karthikeyan K, Kalaiselvan G. ‘Learning from home’: role of e-learning methodologies and tools during novel coronavirus pandemic outbreak. Postgraduate Medical Journal 2021;97(1151):590
    CrossRef
  5. Sandrone S, Carlson C. Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities. Brain Disorders 2021;1:100008
    CrossRef
  6. Souza G, Hespanha A, Paz B, Sá M, Carneiro R, Guaita S, Magalhães T, Minto B, Dias L. Impact of the internet on veterinary surgery. Veterinary and Animal Science 2021;11:100161
    CrossRef
  7. Criollo-C S, Moscoso-Zea O, Guerrero-Arias A, Jaramillo-Alcazar A, Lujan-Mora S. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping. IEEE Access 2021;9:66462
    CrossRef
  8. Alkoudmani RM, Elkalmi RM, Hassali MA, Apolinário-Hagen J. The effect of generic medicines e-learning course via Web 2.0 tools on knowledge of pharmacists and pharmacy students. Pharmacy Education 2021;21:679
    CrossRef
  9. Song YL, Foo LH, Ong MAM. Exploring gamified learning for inculcating patient safety concepts in dentistry: A mixed‐methods study. European Journal of Dental Education 2023;27(3):662
    CrossRef
  10. Chao Y, Chuang H, Hsin L, Kang C, Fang T, Li H, Huang C, Kuo TBJ, Yang CCH, Shyu H, Wang S, Shyu L, Lee L. Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial. JMIR Serious Games 2021;9(4):e13124
    CrossRef
  11. Yang Y, Cheng G, Xing X, Li Z, Zhang W. Application of a multimedia-supported manikin system for preclinical dental training. BMC Medical Education 2022;22(1)
    CrossRef
  12. Elzeky MEH, Elhabashy HMM, Ali WGM, Allam SME. Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial. BMC Nursing 2022;21(1)
    CrossRef
  13. Shi H, Lu P, Yu D, Wang J, Wang Z, Zhuang B, Shao C, Liu C, Liu B. The training of wrist arthroscopy. Frontiers in Medicine 2022;9
    CrossRef
  14. Shrivastava S, Shrivastava P. Mobile and medical education: Points to ponder. Indian Journal of Health Sciences and Biomedical Research (KLEU) 2022;15(1):99
    CrossRef
  15. Huang WD, Loid V, Sung JS. Reflecting on gamified learning in medical education: a systematic literature review grounded in the Structure of Observed Learning Outcomes (SOLO) taxonomy 2012—2022. BMC Medical Education 2024;24(1)
    CrossRef