Published on in Vol 4, No 1 (2018): Jan-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9237, first published .
Mobile Technology in E-Learning for Undergraduate Medical Education on Emergent Otorhinolaryngology–Head and Neck Surgery Disorders: Pilot Randomized Controlled Trial

Mobile Technology in E-Learning for Undergraduate Medical Education on Emergent Otorhinolaryngology–Head and Neck Surgery Disorders: Pilot Randomized Controlled Trial

Mobile Technology in E-Learning for Undergraduate Medical Education on Emergent Otorhinolaryngology–Head and Neck Surgery Disorders: Pilot Randomized Controlled Trial

Journals

  1. Shrivastava S, Shrivastava P. Developing a framework for the integration of e-learning with the existing medical curriculum. CHRISMED Journal of Health and Research 2020;7(1):61 View
  2. Braimah O, Okhakhu A. Innovative Healthcare Technologies in Otorhinolarnygological Practice in Sub-Saharan Africa: Strategies for Accelerated Uptake. Western Journal of Medical and Biomedical Sciences 2020;1(1):58 View
  3. Darras K, van Merriënboer J, Toom M, Roberson N, de Bruin A, Nicolaou S, Forster B. Developing the Evidence Base for M-Learning in Undergraduate Radiology Education: Identifying Learner Preferences for Mobile Apps. Canadian Association of Radiologists Journal 2019;70(3):320 View
  4. Deepika V, Soundariya K, Karthikeyan K, Kalaiselvan G. ‘Learning from home’: role of e-learning methodologies and tools during novel coronavirus pandemic outbreak. Postgraduate Medical Journal 2021;97(1151):590 View
  5. Sandrone S, Carlson C. Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities. Brain Disorders 2021;1:100008 View
  6. Souza G, Hespanha A, Paz B, Sá M, Carneiro R, Guaita S, Magalhães T, Minto B, Dias L. Impact of the internet on veterinary surgery. Veterinary and Animal Science 2021;11:100161 View
  7. Criollo-C S, Moscoso-Zea O, Guerrero-Arias A, Jaramillo-Alcazar A, Lujan-Mora S. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping. IEEE Access 2021;9:66462 View
  8. Alkoudmani R, Elkalmi R, Hassali M, Apolinário-Hagen J. The effect of generic medicines e-learning course via Web 2.0 tools on knowledge of pharmacists and pharmacy students. Pharmacy Education 2021;21:679 View
  9. Song Y, Foo L, Ong M. Exploring gamified learning for inculcating patient safety concepts in dentistry: A mixed‐methods study. European Journal of Dental Education 2023;27(3):662 View
  10. Chao Y, Chuang H, Hsin L, Kang C, Fang T, Li H, Huang C, Kuo T, Yang C, Shyu H, Wang S, Shyu L, Lee L. Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial. JMIR Serious Games 2021;9(4):e13124 View
  11. Yang Y, Cheng G, Xing X, Li Z, Zhang W. Application of a multimedia-supported manikin system for preclinical dental training. BMC Medical Education 2022;22(1) View
  12. Elzeky M, Elhabashy H, Ali W, Allam S. Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial. BMC Nursing 2022;21(1) View
  13. Shi H, Lu P, Yu D, Wang J, Wang Z, Zhuang B, Shao C, Liu C, Liu B. The training of wrist arthroscopy. Frontiers in Medicine 2022;9 View
  14. Shrivastava S, Shrivastava P. Mobile and medical education: Points to ponder. Indian Journal of Health Sciences and Biomedical Research (KLEU) 2022;15(1):99 View
  15. Huang W, Loid V, Sung J. Reflecting on gamified learning in medical education: a systematic literature review grounded in the Structure of Observed Learning Outcomes (SOLO) taxonomy 2012—2022. BMC Medical Education 2024;24(1) View