Published on in Vol 7, No 2 (2021): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/22992, first published
.
Journals
- Garza M, Olivan S, Monleón E, Cisneros A, García-Barrios A, Ochoa I, Whyte J, Lamiquiz-Moneo I. Performance in Kahoot! activities as predictive of exam performance. BMC Medical Education 2023;23(1) View
- Navarro-Martínez O, Silva J, Ibáñez-del Valle V. Performance of Nursing Students with a Graphic Novel and a Collaborative Quiz Competition: A Quasi-Experimental Study. Education Sciences 2023;13(7):681 View
- Nichat A, Gajbe U, Bankar N, Singh B, Badge A. Flipped Classrooms in Medical Education: Improving Learning Outcomes and Engaging Students in Critical Thinking Skills. Cureus 2023 View
- Goyal M, Agarwal M, Goel A. Interactive Learning: Online Audience Response System and Multiple Choice Questions Improve Student Participation in Lectures. Cureus 2023 View
- Bankar M, Bankar N, Singh B, Bandre G, Shelke Y. The Role of E-Content Development in Medical Teaching: How Far Have We Come?. Cureus 2023 View
- Romero‐Alemán M. A pilot study on gamified and conventional e‐quizzes reinforcing human histology among first‐year medical and physiotherapy students. Anatomical Sciences Education 2024;17(4):844 View
- Johnson K, Nazer D. When it’s all fun and games: gamification of child abuse medical education. International Journal of Pediatrics and Adolescent Medicine 2024;11(1):13 View
- Özdemir O. Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis. Journal of Computer Assisted Learning 2024 View
Books/Policy Documents
- Gladman T, Gallagher S, Grainger R. Smartphone Apps for Health and Wellness. View