Published on 11.05.15 in Vol 1, No 1 (2015): Jan-Jun
Works citing "Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study"
According to Crossref, the following articles are citing this article (DOI 10.2196/mededu.3754):
(note that this is only a small subset of citations)
- Lam JT, Gutierrez MA, Goad JA, Odessky L, Bock J. Use of virtual games for interactive learning in a pharmacy curriculum. Currents in Pharmacy Teaching and Learning 2019;11(1):51CrossRef
- Alyami H, Alawami M, Lyndon M, Alyami M, Coomarasamy C, Henning M, Hill A, Sundram F. Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study. JMIR Serious Games 2019;7(3):e13748CrossRef
- Tubelo RA, Portella FF, Gelain MA, de Oliveira MMC, de Oliveira AEF, Dahmer A, Pinto MEB. Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial. International Journal of Medical Informatics 2019;130:103944CrossRef