Published on in Vol 11 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/72264, first published
.

Journals
- Fadillah , Hidayat R, Santoso A. From Play to Validity: A Design–Psychometric–Cognitive Framework for Evaluating Game-based Personality Assessment. SHS Web of Conferences 2026;229:03004 View
- Sunter K, Dogan M, Yurttas M, Tuncer E, Metinol F, Coskun A, Kaynak A, Celik S, Koc M, Akyol C. Association between video game experience and self‐reported surgical technique preferences among general surgeons in Türkiye: A cross‐sectional study. Surgical Practice 2026 View
- Gazit N, Ben-Gal G, Eliashar R. Virtual Reality and Gamification for Assessing Technical Aptitude, Cognitive Abilities, and Personality Characteristics in Surgical Residency Selection: Validation Study. JMIR Medical Education 2026;12:e82515 View
Conference Proceedings
- Sundareswaran S, Athuraliya B. 2026 International Conference on Artificial Intelligence in Information and Communication (ICAIIC). A Gamified Knowledge-Guided Graph Learning Framework for Early Detection of Digital Cognitive Decline View
