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Published on in Vol 11 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/72264, first published .
Surgeon playing a puzzle game on a computer in a medical setting.

Game-Based Assessment of Cognitive Abilities and Personality Characteristics for Surgical Resident Selection: A Preliminary Validation Study

Game-Based Assessment of Cognitive Abilities and Personality Characteristics for Surgical Resident Selection: A Preliminary Validation Study

Authors of this article:

Noa Gazit1, 2 Author Orcid Image ;   Gilad Ben-Gal1 Author Orcid Image ;   Ron Eliashar2 Author Orcid Image

Journals

  1. Fadillah , Hidayat R, Santoso A. From Play to Validity: A Design–Psychometric–Cognitive Framework for Evaluating Game-based Personality Assessment. SHS Web of Conferences 2026;229:03004 View
  2. Sunter K, Dogan M, Yurttas M, Tuncer E, Metinol F, Coskun A, Kaynak A, Celik S, Koc M, Akyol C. Association between video game experience and self‐reported surgical technique preferences among general surgeons in Türkiye: A cross‐sectional study. Surgical Practice 2026 View
  3. Gazit N, Ben-Gal G, Eliashar R. Virtual Reality and Gamification for Assessing Technical Aptitude, Cognitive Abilities, and Personality Characteristics in Surgical Residency Selection: Validation Study. JMIR Medical Education 2026;12:e82515 View

Conference Proceedings

  1. Sundareswaran S, Athuraliya B. 2026 International Conference on Artificial Intelligence in Information and Communication (ICAIIC). A Gamified Knowledge-Guided Graph Learning Framework for Early Detection of Digital Cognitive Decline View