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A Digitally Capable Aged Care Workforce: Demands and Directions for Workforce Education and Development

A Digitally Capable Aged Care Workforce: Demands and Directions for Workforce Education and Development

There seem to be gaps and requirements in terms of both formally accredited training programs and less formal continuing professional development, as well as for both workplace-based learning and workplace-independent learning. The diverse and differentiated methods needed to uplift the digital capabilities of the unpaid workforce are an even broader challenge.

Kathleen Gray, Kerryn Butler-Henderson, Karen Day

JMIR Aging 2025;8:e54143

Leveraging Generative Artificial Intelligence to Improve Motivation and Retrieval in Higher Education Learners

Leveraging Generative Artificial Intelligence to Improve Motivation and Retrieval in Higher Education Learners

Not all learners have the same motivation, hidden curriculum, previous knowledge, and experience, or ability to learn and retain learning objectives defined by instructors. Likewise, instructors are unable to individualize curricula across multiple learners or sections while ensuring productive exposure to core learning objectives defined by accreditation and program standards.

Noahlana Monzon, Franklin Alan Hays

JMIR Med Educ 2025;11:e59210

A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer

A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer

Research suggests that both healthy older adults and those with neurocognitive disorders can improve their motor performance through motor learning, exhibiting enhancements in movement speed, smoothness, coordination, and accuracy [16,17]. However, current motor learning programs mainly focus on gait and balance and therefore, demand time and availability from caregivers [18].

Gauthier Everard, Louise Declerck, Thierry Lejeune, Martin Gareth Edwards, Justine Bogacki, Cléo Reiprich, Kelly Delvigne, Nicolas Legrain, Charles Sebiyo Batcho

JMIR Aging 2025;8:e64004

Perceptions and Earliest Experiences of Medical Students and Faculty With ChatGPT in Medical Education: Qualitative Study

Perceptions and Earliest Experiences of Medical Students and Faculty With ChatGPT in Medical Education: Qualitative Study

As an example, the integration of AI in simulated surgical skills learning showed comparable results compared to remote expert instructions [1], but it led to unintended outcomes in another study, which affected trainees’ efficiency metrics on the cost of safer skills development [2]. Case-based learning is another potential field harnessing AI technology in medical education, which has shown promising results [3].

Noura Abouammoh, Khalid Alhasan, Fadi Aljamaan, Rupesh Raina, Khalid H Malki, Ibraheem Altamimi, Ruaim Muaygil, Hayfaa Wahabi, Amr Jamal, Ali Alhaboob, Rasha Assad Assiri, Jaffar A Al-Tawfiq, Ayman Al-Eyadhy, Mona Soliman, Mohamad-Hani Temsah

JMIR Med Educ 2025;11:e63400

Exploring Nursing Students’ Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study

Exploring Nursing Students’ Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study

Experiential learning has shown good results in increasing empathy [17] because it focuses on learning through lived or shared experience, and it has been utilized using simulations, role-playing games, and virtual reality (VR) in teaching [5,10,17,18].

Jaana-Maija Koivisto, Sanna Kämäräinen, Katri Mattsson, Satu Jumisko-Pyykkö, Riikka Ikonen, Elina Haavisto

JMIR Serious Games 2025;13:e62688

Resilience Training Web App for National Health Service Keyworkers: Pilot Usability Study

Resilience Training Web App for National Health Service Keyworkers: Pilot Usability Study

This fits with a recent study [15] in which nurses’ interactive behavior was identified as an influencing aspect of nurse satisfaction with online learning. Based on these findings, we recommend the training’s interactive content be revisited in its next design iteration. Most participants perceived that the training increased their understanding of both stress and resilience and that the resilience model had helped them to understand what resilience is.

Joanna Burrell, Felicity Baker, Matthew Russell Bennion

JMIR Med Educ 2025;11:e51101

Reflections From the Pandemic: Is Connectivism the Panacea for Clinicians?

Reflections From the Pandemic: Is Connectivism the Panacea for Clinicians?

Second, autonomy allows learners to choose their learning communities through self-directed learning in massive online open courses. Individuals have the freedom to express their ideas and explore the knowledge network to identify experts and acquire knowledge based on their level of motivation and not be restricted by a hierarchical approach to learning. Exploring the diversity of opinions allows the learner to experience the breadth of opinions.

Jennifer Benjamin, Tyson Pillow, Heather MacNeill, Ken Masters, Anoop Agrawal, Neil Mehta

J Med Internet Res 2024;26:e53344

Impact of Video-Based Error Correction Learning for Cardiopulmonary Resuscitation Training: Quasi-Experimental Study

Impact of Video-Based Error Correction Learning for Cardiopulmonary Resuscitation Training: Quasi-Experimental Study

VBEC in medical education could offer immediate feedback, promote enhanced learning retention, and foster reflective practice. It allows learners to quickly recognize and correct mistakes, aiding in the memorization of correct procedures through visual demonstration. This method also encourages learners to observe their actions critically, supporting self-improvement and deeper understanding. By providing accessible and consistent instructional content, it ensures equitable learning opportunities.

Yun Wang, Junzuo Fu, Shaoping Wang, Huijuan Wang, Wei Gao, Lina Huang

JMIR Serious Games 2024;12:e53577