Published on in Vol 6, No 1 (2020): Jan-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17336, first published .
Using Consumer Perceptions of a Voice-Activated Speaker Device as an Educational Tool

Using Consumer Perceptions of a Voice-Activated Speaker Device as an Educational Tool

Using Consumer Perceptions of a Voice-Activated Speaker Device as an Educational Tool

Authors of this article:

Siubak Chung1 Author Orcid Image ;   Benjamin KP Woo1 Author Orcid Image

Journals

  1. Shu S, Woo B. Digital Media as a Proponent for Healthy Aging in the Older Chinese American Population: Longitudinal Analysis. JMIR Aging 2020;3(1):e20321 View
  2. Payton A, Woo B. Instagram Content Addressing Pruritic Urticarial Papules and Plaques of Pregnancy: Observational Study. JMIR Dermatology 2021;4(1):e26200 View
  3. Shu S, Woo B. Use of technology and social media in dementia care: Current and future directions. World Journal of Psychiatry 2021;11(4):109 View
  4. Cho H, Lee D, Lee J. User acceptance on content optimization algorithms: predicting filter bubbles in conversational AI services. Universal Access in the Information Society 2023;22(4):1325 View
  5. Corbett C, Wright P, Jones K, Parmer M. Voice-Activated Virtual Home Assistant Use and Social Isolation and Loneliness Among Older Adults: Mini Review. Frontiers in Public Health 2021;9 View
  6. Woo B, Chung J, Shu S. Use of Smart Speakers and Everyday Technology among Older Adults. Gerontology 2023;69(1):82 View
  7. Butala S, Galido P, Woo B. Consumer Perceptions of Home-Based Percussive Massage Therapy for Musculoskeletal Concerns: A Qualitative Analysis (Preprint). JMIR Rehabilitation and Assistive Technologies 2023 View
  8. Lee G, Mun S, Shin M, Zhai X. Collaborative Learning with Artificial Intelligence Speakers. Science & Education 2024 View

Books/Policy Documents

  1. Bérubé C, Fleisch E. Digital Therapeutics for Mental Health and Addiction. View
  2. Jakob D. Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance. View