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Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

An attempt to introduce balanced fun and learning was presented by Ade-Ibijola and Aruleba [24]. This motivates the creation of immersive educational games, such as the one presented in this paper—Plagi-Warfare. Higher education institutions around the world have a significant problem with plagiarism [55,56]. Resources, such as the internet, have contributed to an increase in plagiarism [57].

Abejide Ade-Ibijola, Keagan Young, Nashik Sivparsad, Mpho Seforo, Suhail Ally, Adebola Olowolafe, Maria Frahm-Arp

JMIR Serious Games 2022;10(1):e33459