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Learning Impact of a Virtual Brain Electrical Activity Simulator Among Neurophysiology Students: Mixed-Methods Intervention Study

Learning Impact of a Virtual Brain Electrical Activity Simulator Among Neurophysiology Students: Mixed-Methods Intervention Study

For example, the fuzzy feedback system provides feedback such as “placement is a little too far left” or “placement is too low,” while the exact feedback system would give “placement is 6.8 mm to the left” or “placement is 32.8 mm too low.” Figure 1 shows two instances of the main interactive view of the EEG simulator application, illustrating (on the right side of each image) the fuzzy and exact feedback systems.

Marko Henrik Björn, Jonne MM Laurila, Werner Ravyse, Jari Kukkonen, Sanna Leivo, Kati Mäkitalo, Tuula Keinonen

JMIR Serious Games 2020;8(4):e18768