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Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology

Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology

The 6-year undergraduate medical and the 6-year undergraduate dental curriculum both consist of a 3-year Bachelor and a 3-year Master’s phase. In both curricula, teachers used face-to-face and web-based teaching methods and sometimes apply game-based learning, but not on a regular or structural basis.

A E J Van Gaalen, J Schönrock-Adema, R J Renken, A D C Jaarsma, J R Georgiadis

JMIR Serious Games 2022;10(2):e30464

Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis

Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis

Av G has a medical degree, is appointed as a lecturer (ie, anatomist), has a research interest in the motivational pull of play and games, and develops GBL strategies. JG is an associate professor of anatomy with a research interest in affective neuroscience and motivational forces in education. AJ is a full professor of Health Professions Education and Research with ample experience in qualitative research.

A E J Van Gaalen, A D C Jaarsma, J R Georgiadis

JMIR Serious Games 2021;9(3):e25637