Search Results (1 to 10 of 214 Results)
Download search results: CSV END BibTex RIS
Skip search results from other journals and go to results- 57 Journal of Medical Internet Research
- 39 JMIR Research Protocols
- 24 JMIR mHealth and uHealth
- 19 JMIR Public Health and Surveillance
- 15 JMIR Formative Research
- 13 JMIR Serious Games
- 9 JMIR Human Factors
- 6 JMIR Medical Education
- 6 JMIR Medical Informatics
- 6 JMIR Mental Health
- 3 JMIR Diabetes
- 3 JMIR Infodemiology
- 2 Interactive Journal of Medical Research
- 2 Iproceedings
- 2 JMIR Rehabilitation and Assistive Technologies
- 1 JMIR AI
- 1 JMIR Aging
- 1 JMIR Cancer
- 1 JMIR Dermatology
- 1 JMIR Nursing
- 1 JMIR Pediatrics and Parenting
- 1 JMIR XR and Spatial Computing (JMXR)
- 1 Online Journal of Public Health Informatics
- 0 Medicine 2.0
- 0 iProceedings
- 0 JMIR Preprints
- 0 JMIR Bioinformatics and Biotechnology
- 0 JMIR Challenges
- 0 JMIR Biomedical Engineering
- 0 JMIR Data
- 0 JMIR Cardio
- 0 Journal of Participatory Medicine
- 0 JMIR Perioperative Medicine
- 0 JMIRx Med
- 0 JMIRx Bio
- 0 Transfer Hub (manuscript eXchange)
- 0 JMIR Neurotechnology
- 0 Asian/Pacific Island Nursing Journal
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section

Authors’ Reply: Is the Pinball Machine a Blind Spot in Serious Games Research?
JMIR Serious Games 2025;13:e73034
Download Citation: END BibTex RIS
Go back to the top of the page Skip and go to footer section

In another study conducted by Pérez et al [28], the majority of students (89.8%) considered AR to be highly relevant in their educational processes. Regarding its usefulness and ease of use, 51.3% of respondents highlighted initial difficulties with familiarizing themselves with the AR app design and digital object creation. However, 82.1% viewed the incorporation of AR as highly positive for learning, finding it interesting (83.4%) and engaging, fostering active participation and reflection.
JMIR Serious Games 2025;13:e54312
Download Citation: END BibTex RIS
Go back to the top of the page Skip and go to footer section