<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "journalpublishing.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="2.0" xml:lang="en" article-type="letter"><front><journal-meta><journal-id journal-id-type="nlm-ta">JMIR Med Educ</journal-id><journal-id journal-id-type="publisher-id">mededu</journal-id><journal-id journal-id-type="index">20</journal-id><journal-title>JMIR Medical Education</journal-title><abbrev-journal-title>JMIR Med Educ</abbrev-journal-title><issn pub-type="epub">2369-3762</issn><publisher><publisher-name>JMIR Publications</publisher-name><publisher-loc>Toronto, Canada</publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">v12i1e92366</article-id><article-id pub-id-type="doi">10.2196/92366</article-id><article-categories><subj-group subj-group-type="heading"><subject>Letter to the Editor</subject></subj-group></article-categories><title-group><article-title>Enhancing Team-Based Learning in Virtual Environments: The Role of Avatar Agency and Immersive Social Presence</article-title></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name name-style="western"><surname>Funao</surname><given-names>Hiroki</given-names></name><degrees>PhD, RN</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Shimaoka</surname><given-names>Motomu</given-names></name><degrees>MD, PhD</degrees><xref ref-type="aff" rid="aff2">2</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Kako</surname><given-names>Jun</given-names></name><degrees>PhD, RN, OCNS</degrees><xref ref-type="aff" rid="aff3">3</xref></contrib></contrib-group><aff id="aff1"><institution>Mie Prefectural College Of Nursing</institution><addr-line>1-1-1 Yumegaoka</addr-line><addr-line>Tsu</addr-line><addr-line>Mie</addr-line><country>Japan</country></aff><aff id="aff2"><institution>Department of Molecular Pathobiology and Cell Adhesion Biology, Graduate School of Medicine, Mie University</institution><addr-line>Tsu</addr-line><addr-line>Mie</addr-line><country>Japan</country></aff><aff id="aff3"><institution>Department of Nursing, Graduate School of Medicine, Mie University</institution><addr-line>Tsu</addr-line><addr-line>Mie</addr-line><country>Japan</country></aff><contrib-group><contrib contrib-type="editor"><name name-style="western"><surname>Stone</surname><given-names>Alicia</given-names></name></contrib></contrib-group><author-notes><corresp>Correspondence to Hiroki Funao, PhD, RN, Mie Prefectural College Of Nursing, 1-1-1 Yumegaoka, Tsu, Mie, 514-0116, Japan, 81 59-233-5600; <email>hiroki.funao@mcn.ac.jp</email></corresp></author-notes><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>30</day><month>3</month><year>2026</year></pub-date><volume>12</volume><elocation-id>e92366</elocation-id><history><date date-type="received"><day>28</day><month>01</month><year>2026</year></date><date date-type="accepted"><day>13</day><month>02</month><year>2026</year></date></history><copyright-statement>&#x00A9; Hiroki Funao, Motomu Shimaoka, Jun Kako. Originally published in JMIR Medical Education (<ext-link ext-link-type="uri" xlink:href="https://mededu.jmir.org">https://mededu.jmir.org</ext-link>), 30.3.2026. </copyright-statement><copyright-year>2026</copyright-year><license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (<ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link>), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Medical Education, is properly cited. The complete bibliographic information, a link to the original publication on <ext-link ext-link-type="uri" xlink:href="https://mededu.jmir.org/">https://mededu.jmir.org/</ext-link>, as well as this copyright and license information must be included.</p></license><self-uri xlink:type="simple" xlink:href="https://mededu.jmir.org/2026/1/e92366"/><related-article related-article-type="commentary article" ext-link-type="doi" xlink:href="10.2196/80097" xlink:title="Comment on" xlink:type="simple">https://mededu.jmir.org/2026/1/e80097</related-article><related-article related-article-type="commentary" ext-link-type="doi" xlink:href="10.2196/93060" xlink:title="Comment in" xlink:type="simple">https://mededu.jmir.org/2026/1/e93060</related-article><kwd-group><kwd>anesthesia</kwd><kwd>computer-assisted instruction</kwd><kwd>distance</kwd><kwd>education</kwd><kwd>internet</kwd><kwd>learning</kwd><kwd>medical</kwd><kwd>problem-based learning</kwd><kwd>students</kwd><kwd>teaching</kwd><kwd>virtual reality</kwd></kwd-group></article-meta></front><body><p>We read with great interest the report by Sripadungkul et al [<xref ref-type="bibr" rid="ref1">1</xref>] comparing web-based virtual environment (WBVE) with face-to-face (F2F) delivery for team-based learning (TBL) of anesthesia techniques. Their finding that WBVE-delivered TBL yields knowledge gains similar to those of F2F delivery while offering scalability is encouraging for medical education. However, their finding of decreased learner satisfaction levels in the WBVE group warrants further discussions of the role of avatar agency and immersion degree.</p><p>Sripadungkul et al [<xref ref-type="bibr" rid="ref1">1</xref>] used a desktop-based WBVE on the Spatial platform and noted that the lack of &#x201C;nonverbal cues&#x201D; might have led to decreased learner satisfaction levels compared to F2F delivery. We argue that this decreased satisfaction is a limitation of the nonimmersive virtual environment using a 2D desktop interface rather than the virtual environment pedagogy itself. Recent evidence comparing head-mounted display (HMD)&#x2013;based immersive 3D virtual reality (VR) with traditional F2F instruction demonstrates comparable or even superior results regarding student acceptance in medical education. M&#x00FC;hling et al [<xref ref-type="bibr" rid="ref2">2</xref>] demonstrated that medical students rated HMD-based VR stations as having realism and clinical relevance equivalent to traditional physical objective structured clinical examination stations, with no significant differences in overall perception. Notably, the students exhibited high acceptance of the VR system, suggesting that active participation from a first-person perspective in an immersive environment positively influenced their engagement. In nursing education, research on novice nurses revealed that immersive VR training was more effective than conventional F2F group discussions in fostering significantly greater and sustained improvements in collaborative attitudes. This effectiveness likely stems from the realistic reproduction of interpersonal environments in an immersive VR space that prevents communication hindrances [<xref ref-type="bibr" rid="ref3">3</xref>].</p><p>Our research on the feasibility of immersive VR-based group discussions among nursing students supports the importance of &#x201C;avatar agency,&#x201D; allowing users to subjectively and actively control and personalize their digital representations [<xref ref-type="bibr" rid="ref4">4</xref>]. Over 70% of our study participants reported that personalizing avatar characteristics, including clothing/hairstyles, influenced their discussions, and all participants expressed a high level of intention to continue using VR for learning [<xref ref-type="bibr" rid="ref4">4</xref>]. Entering an immersive virtual environment using avatars fosters &#x201C;social presence,&#x201D; allowing users to feel they are in the same space, encouraging interactive communication [<xref ref-type="bibr" rid="ref5">5</xref>]. These elements minimize the &#x201C;communicative gap&#x201D; and could bridge the satisfaction gap identified by Sripadungkul et al [<xref ref-type="bibr" rid="ref1">1</xref>]. There could also be increased motivation to engage in tasks and establish a virtual environment that serves as a foundation for effective TBL. Therefore, we would like to request further details on the avatar settings and authors&#x2019; perspectives.</p><p>Although the introduction of HMDs is critical to such enhancements, the implementation costs are high; therefore, careful consideration of their impact on scalability in large-scale educational settings is required. WBVE delivery of TBL is a scalable alternative to F2F delivery, integrating more immersive elements and allowing for greater avatar agency, which could improve its learner satisfaction rate. We appreciate the authors&#x2019; contribution to this evolving field and believe that exploring the interaction between immersion and social presence will help establish optimal practices for future virtual health care education.</p></body><back><ack><p>We thank Editage for the English language editing.</p></ack><notes><sec><title>Funding</title><p>This work was supported by the Japan Society for the Promotion of Science KAKENHI (grant JP 25K24265).</p></sec></notes><fn-group><fn fn-type="conflict"><p>None declared.</p></fn></fn-group><glossary><title>Abbreviations</title><def-list><def-item><term id="abb1">F2F</term><def><p>face-to-face</p></def></def-item><def-item><term id="abb2">HMD</term><def><p>head-mounted display</p></def></def-item><def-item><term id="abb3">TBL</term><def><p>team-based learning</p></def></def-item><def-item><term id="abb4">VR</term><def><p>virtual reality</p></def></def-item><def-item><term id="abb5">WBVE</term><def><p>web-based virtual 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