<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "journalpublishing.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="2.0" xml:lang="en" article-type="review-article"><front><journal-meta><journal-id journal-id-type="nlm-ta">JMIR Med Educ</journal-id><journal-id journal-id-type="publisher-id">mededu</journal-id><journal-id journal-id-type="index">20</journal-id><journal-title>JMIR Medical Education</journal-title><abbrev-journal-title>JMIR Med Educ</abbrev-journal-title><issn pub-type="epub">2369-3762</issn><publisher><publisher-name>JMIR Publications</publisher-name><publisher-loc>Toronto, Canada</publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">v11i1e63082</article-id><article-id pub-id-type="doi">10.2196/63082</article-id><article-categories><subj-group subj-group-type="heading"><subject>Review</subject></subj-group></article-categories><title-group><article-title>Virtual Simulation Tools for Communication Skills Training in Health Care Professionals: Literature Review</article-title></title-group><contrib-group><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Fern&#x00E1;ndez-Alc&#x00E1;ntara</surname><given-names>Manuel</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref><xref ref-type="aff" rid="aff2">2</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Escribano</surname><given-names>Silvia</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff2">2</xref><xref ref-type="aff" rid="aff3">3</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Juli&#x00E1;-Sanchis</surname><given-names>Roc&#x00ED;o</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff2">2</xref><xref ref-type="aff" rid="aff3">3</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Castillo-L&#x00F3;pez</surname><given-names>Ana</given-names></name><xref ref-type="aff" rid="aff3">3</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>P&#x00E9;rez-Manzano</surname><given-names>Antonio</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff4">4</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Macur</surname><given-names>M</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff5">5</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Kalender-Smajlovi&#x0107;</surname><given-names>Sedina</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff5">5</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" corresp="yes" equal-contrib="yes"><name name-style="western"><surname>Garc&#x00ED;a-Sanju&#x00E1;n</surname><given-names>Sof&#x00ED;a</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff2">2</xref><xref ref-type="aff" rid="aff3">3</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Caba&#x00F1;ero-Mart&#x00ED;nez</surname><given-names>Mar&#x00ED;a Jos&#x00E9;</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff2">2</xref><xref ref-type="aff" rid="aff3">3</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib></contrib-group><aff id="aff1"><institution>Department of Health Psychology, Faculty of Health Sciences, University of Alicante</institution><addr-line>Alicante</addr-line><country>Spain</country></aff><aff id="aff2"><institution>Institute of Health and Biomedical Research of Alicante</institution><addr-line>Alicante</addr-line><country>Spain</country></aff><aff id="aff3"><institution>Department of Nursing, Faculty of Health Sciences, University of Alicante</institution><addr-line>Carretera San Vicente del Raspeig s/n</addr-line><addr-line>Alicante</addr-line><country>Spain</country></aff><aff id="aff4"><institution>University of Murcia</institution><addr-line>Murcia</addr-line><country>Spain</country></aff><aff id="aff5"><institution>Angela Bo&#x0161;kin Faculty of Health Care</institution><addr-line>Spodnji Plav&#x017E; 3</addr-line><addr-line>Jesenice</addr-line><country>Slovenia</country></aff><contrib-group><contrib contrib-type="editor"><name name-style="western"><surname>Lesselroth</surname><given-names>Blake</given-names></name></contrib></contrib-group><contrib-group><contrib contrib-type="reviewer"><name name-style="western"><surname>Grilo</surname><given-names>Ana</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Ramos Pichardo</surname><given-names>Juan Diego</given-names></name></contrib></contrib-group><author-notes><corresp>Correspondence to Sof&#x00ED;a Garc&#x00ED;a-Sanju&#x00E1;n, PhD, Department of Nursing, Faculty of Health Sciences, University of Alicante, Carretera San Vicente del Raspeig s/n, Alicante, 03690, Spain; <email>sofia.garcia@ua.es</email></corresp><fn fn-type="equal" id="equal-contrib1"><label>*</label><p>all authors contributed equally</p></fn></author-notes><pub-date pub-type="collection"><year>2025</year></pub-date><pub-date pub-type="epub"><day>6</day><month>5</month><year>2025</year></pub-date><volume>11</volume><elocation-id>e63082</elocation-id><history><date date-type="received"><day>10</day><month>06</month><year>2024</year></date><date date-type="rev-recd"><day>29</day><month>10</month><year>2024</year></date><date date-type="accepted"><day>02</day><month>01</month><year>2025</year></date></history><copyright-statement>&#x00A9; Manuel Fern&#x00E1;ndez-Alc&#x00E1;ntara, Silvia Escribano, Roc&#x00ED;o Julia-Sanchis, Ana Castillo-L&#x00F3;pez, Antonio P&#x00E9;rez-Manzano, M Macur, Sedina Kalender-Smajlovic, Sof&#x00ED;a Garc&#x00ED;a-Sanju&#x00E1;n, Maria Jos&#x00E9; Caba&#x00F1;ero-Mart&#x00ED;nez. Originally published in JMIR Medical Education (<ext-link ext-link-type="uri" xlink:href="https://mededu.jmir.org">https://mededu.jmir.org</ext-link>), 6.5.2025. </copyright-statement><copyright-year>2025</copyright-year><license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (<ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link>), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Medical Education, is properly cited. The complete bibliographic information, a link to the original publication on <ext-link ext-link-type="uri" xlink:href="https://mededu.jmir.org/">https://mededu.jmir.org/</ext-link>, as well as this copyright and license information must be included.</p></license><self-uri xlink:type="simple" xlink:href="https://mededu.jmir.org/2025/1/e63082"/><abstract><sec><title>Background</title><p>Quality clinical care is supported by effective patient-centered communication. Health care professionals can improve their communication skills through simulation-based training, but our knowledge about virtual simulation and its effectiveness and use in training health professionals and students is still growing rapidly.</p></sec><sec><title>Objective</title><p>The objective of this study was to review the current academic literature to identify and evaluate the virtual simulation tools used to train communication skills in health care students and professionals.</p></sec><sec sec-type="methods"><title>Methods</title><p>This review was carried out in June 2023 by collecting data from the MEDLINE/PubMed and Web of Science electronic databases. Once applicable studies were identified, we recorded data related to type of technology used, learning objectives, degree of learning autonomy, outcomes, and other details.</p></sec><sec sec-type="results"><title>Results</title><p>We found 35 articles that had developed and/or applied a virtual environment for training communication skills aimed at patients, in which 24 different learning tools were identified. Most had been developed to independently train communication skills in English, either generally or in the specific context of medical history (anamnesis) interviews. Many of these tools used a virtual patient that looked like a person and had the ability to vocally respond. Almost half of the tools analyzed allowed the person being trained to respond orally using natural language. Of note, not all these studies described the technology they had used in detail.</p></sec><sec sec-type="conclusions"><title>Conclusions</title><p>Many different learning tools with very heterogeneous characteristics are being used for the purposes of communication skills training. Continued research will still be required to develop virtual tools that include the most advanced features to achieve high-fidelity simulation training.</p></sec></abstract><kwd-group><kwd>communication skills</kwd><kwd>virtual patient</kwd><kwd>virtual simulation</kwd><kwd>health care professionals</kwd><kwd>virtual simulation tool</kwd><kwd>skill training</kwd><kwd>communication</kwd><kwd>heterogeneous</kwd><kwd>heterogeneous characteristics</kwd><kwd>virtual tool</kwd><kwd>patient-centered</kwd><kwd>patient-centered communication</kwd><kwd>implementation</kwd></kwd-group></article-meta></front><body><sec id="s1" sec-type="intro"><title>Introduction</title><p>Effective patient-centered communication is one of the key components of quality clinical care [<xref ref-type="bibr" rid="ref1">1</xref>]. Thus, it is vital that health care professionals adequately manage their communication skills. This involves mastering the transmission of information; listening and comprehensively understanding all the issues related to the health of each patient [<xref ref-type="bibr" rid="ref2">2</xref>]; and responding appropriately to the physical and emotional needs of patients [<xref ref-type="bibr" rid="ref3">3</xref>]. Better communication when supporting decision-making means that patients are better able to understand their situation, feel better informed, and are more active in the decision-making process [<xref ref-type="bibr" rid="ref4">4</xref>]. Hence, acquiring good communication skills has been related to improved health outcomes, general patient satisfaction [<xref ref-type="bibr" rid="ref5">5</xref>], better adherence to treatment plans [<xref ref-type="bibr" rid="ref6">6</xref>], and positive effects on health care costs and length of hospital stay [<xref ref-type="bibr" rid="ref7">7</xref>].</p><p>However, despite recognizing the importance of communication, health professionals are not always sufficiently skilled in this area [<xref ref-type="bibr" rid="ref8">8</xref>]. Therefore, it is advisable that both health and educational institutions introduce different means of supporting the development of communication skills into their training plans as a priority objective. Furthermore, this training must also be implemented through effective educational strategies [<xref ref-type="bibr" rid="ref9">9</xref>]. It has previously been shown that simulation-based learning is an effective means of acquiring communication skills [<xref ref-type="bibr" rid="ref9">9</xref>]. Specifically, simulation with a standardized or simulated patient, which consists of using trained people to realistically portray a patient within learning contexts [<xref ref-type="bibr" rid="ref10">10</xref>], is widely used to train communication skills [<xref ref-type="bibr" rid="ref1">1</xref>].</p><p>Nonetheless, although the use of simulation methodologies has greatly advanced training in communication skills, its implementation also has limitations. For example, in terms of the human resources used in this type of training, it is particularly difficult to recruit actors able to simulate patients precisely and consistently in a completely standardized way [<xref ref-type="bibr" rid="ref11">11</xref>,<xref ref-type="bibr" rid="ref12">12</xref>]. Other difficulties include temporal&#x2013;spatial issues because the availability of simulations with standardized patients is limited to a specific physical space and time [<xref ref-type="bibr" rid="ref13">13</xref>]. A training alternative that could overcome these limitations is the use of standardized virtual patient programs that use computerized characters rather than real actors [<xref ref-type="bibr" rid="ref14">14</xref>].</p><p>Indeed, compared to standardized patients, there are significant advantages to the use of virtual patients, including the need for fewer staff and resources once developed [<xref ref-type="bibr" rid="ref15">15</xref>], unlimited availability, and the fact that they are highly customizable [<xref ref-type="bibr" rid="ref14">14</xref>]. Additionally, these tools provide highly interactive, engaging, and more standardized experiences because educators can control their design, programming, delivery, and use [<xref ref-type="bibr" rid="ref14">14</xref>]. It is also worth noting that these solutions can be personalized according to specific individual needs, given that they are not limited by time or space, so students can repeatedly engage in training in more clinical scenarios than is possible through traditional methods [<xref ref-type="bibr" rid="ref15">15</xref>]. In addition, this technology also allows students to learn in a safe environment with low levels of risk and anxiety, which encourages them to gain greater personal awareness of their learning processes [<xref ref-type="bibr" rid="ref16">16</xref>].</p><p>Virtual simulation has gained attention in recent years as a promising tool for training both undergraduate and graduate students, as well as health care professionals, in various competencies, including nontechnical skills. This growing interest is evident in an increasing number of studies focused on its potential applications in health care education [<xref ref-type="bibr" rid="ref17">17</xref>]. However, despite this expanding body of research, it is advisable to continue researching with the aim of fully exploring and understanding which technological and technical skills are more suitable to train in virtual simulation [<xref ref-type="bibr" rid="ref17">17</xref>]. Some reviews on virtual simulation and the learning of nontechnical skills such as communication are available [<xref ref-type="bibr" rid="ref17">17</xref>-<xref ref-type="bibr" rid="ref19">19</xref>]. For example, in their integrative review, Peddle et al [<xref ref-type="bibr" rid="ref19">19</xref>] examined how interactions with virtual patients impacted nontechnical skills in general, without exclusively focusing on communication skills or technical and instructional design characteristics. Subsequently, both the systematic review by Lee et al [<xref ref-type="bibr" rid="ref18">18</xref>] and the literature review by Battegazzorre et al [<xref ref-type="bibr" rid="ref17">17</xref>] examined the technical characteristics of virtual learning applications aimed at improving communication skills. However, it is noteworthy that these reviews include studies published only up to December 2018 and May 2020, respectively, which highlights a gap in the literature regarding recent advancements in virtual simulation technologies.</p><p>The development of communication skills is fundamental for the effective clinical practice of health care professionals. However, the increasing diversity of virtual simulation tools and the rapid pace of technological innovation pose significant challenges to understanding which tools are most effective for training these skills. This raises the following key questions: what are the characteristics of the current virtual simulation tools used for training communication skills, and how effective are they in fostering realistic and immersive learning experiences? To address these questions, we conducted a systematic review of the virtual simulation tools available to train communication skills in health care professionals, analyzing their design, degree of immersion, and autonomy to identify their strengths and limitations.</p><p>Therefore, the objective of this study was to review the current academic literature to identify and evaluate the virtual simulation tools used to train communication skills in health care students and professionals and to assess their effectiveness and limitations in training health care personnel.</p></sec><sec id="s2" sec-type="methods"><title>Methods</title><sec id="s2-1"><title>Design</title><p>We completed a literature review to identify virtual simulation tools designed to train communication skills in health care professionals, including students in training and practicing professionals. The inclusion criteria were studies that examined (1) virtual simulation tools and/or those based on artificial intelligence (AI), (2) tools used to train communication skills in health professionals, and (3) tools targeting training in communication skills and/or therapeutic relationships with patients. Studies were excluded if (1) the tools were designed to train interprofessional communication, (2) the objective was noneducational, and (3) the tool was designed to train patients in social and/or communication skills. This systematic review was conducted in accordance with the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) 2020 [<xref ref-type="bibr" rid="ref20">20</xref>] guidelines to ensure comprehensive and transparent reporting of the methodology and findings.</p></sec><sec id="s2-2"><title>Search Strategy</title><p>The search for studies was conducted in June 2023 in the MEDLINE/PubMed and Web of Science electronic databases. As part of the search strategy, we consulted the PubMed thesaurus using the following Medical Subject Headings (MeSH) terms: &#x201C;Artificial Intelligence,&#x201D; &#x201C;Machine learning,&#x201D; &#x201C;virtual reality,&#x201D; and &#x201C;social skills.&#x201D; The natural language search terms included in the title and/or abstract fields were &#x201C;artificial intelligence,&#x201D; &#x201C;machine learning,&#x201D; &#x201C;virtual reality,&#x201D; &#x201C;e-simulation,&#x201D; &#x201C;web-based simulation,&#x201D; &#x201C;virtual simulation,&#x201D; &#x201C;virtual patient,&#x201D; &#x201C;social skills,&#x201D; &#x201C;interpersonal skills,&#x201D; &#x201C;social ability,&#x201D; &#x201C;social competences,&#x201D; and &#x201C;communication skills.&#x201D; The complete search strategy was as follows: (((&#x201C;Artificial Intelligence&#x201D;[MeSH Terms] OR &#x201C;Machine Learning&#x201D;[MeSH Terms] OR &#x201C;Artificial Intelligence&#x201D;[Title/Abstract] OR &#x201C;Machine Learning&#x201D;[Title/Abstract])) OR ((&#x201C;Virtual Reality&#x201D;[MeSH Terms] OR &#x201C;Virtual Reality&#x201D;[Title/Abstract] OR &#x201C;e-simulation&#x201D;[Title/Abstract] OR &#x201C;web-based simulation&#x201D;[Title/Abstract] OR &#x201C;virtual simulation&#x201D;[Title/Abstract]) OR (&#x201C;virtual patient&#x201D;[Title/Abstract]))) AND ((&#x201C;Social Skills&#x201D;[MeSH Terms] OR &#x201C;Social Skills&#x201D;[Title/Abstract] OR &#x201C;interpersonal skills&#x201D;[Title/Abstract] OR (&#x201C;social ability&#x201D;[Title/Abstract] OR &#x201C;social abilities&#x201D;[Title/Abstract]) OR (&#x201C;social competence&#x201D;[Title/Abstract] OR &#x201C;social competences&#x201D;[Title/Abstract]) OR &#x201C;communication skills&#x201D;[Title/Abstract])).</p><p>No temporal restrictions were applied in any of these cases. Despite previous reviews focusing on similar topics [<xref ref-type="bibr" rid="ref17">17</xref>-<xref ref-type="bibr" rid="ref19">19</xref>], it was decided not to base the current review on them. This decision was due to differences in the search strategy used, which did not account for the wide range of synonyms associated with each term established for this review. Furthermore, it is important to note that Lee et al [<xref ref-type="bibr" rid="ref18">18</xref>] focused their strategy exclusively on communication among medical students, while Peddle et al [<xref ref-type="bibr" rid="ref19">19</xref>] directed their attention to all nontechnical skills, not just communication skills.</p><p>The eligibility of the studies was independently assessed by 2 of the authors (MJCM and RJS) and any discrepancies were resolved by another author (SE).</p></sec><sec id="s2-3"><title>Data Extraction</title><p>Data related to the characteristics of the studies (publication year, country, language, objective, and type) as well as data related to the outcome of the use of the digital/virtual training tool for improving communication skills in health care professionals were recorded. Specifically, we noted the tool name, training language, learning objective, degree of learning autonomy (fully autonomous vs instructor-mediated training), patient type (avatar/doll, virtual patient with a human-like appearance, real person, etc), type of answers given by the trainee (written or oral conversation), and type of technology used.</p></sec></sec><sec id="s3" sec-type="results"><title>Results</title><sec id="s3-1"><title>Overview</title><p>The studies were manually screened and coded. Our search of PubMed and the Web of Science produced 681 records, of which 23 duplicates were eliminated. During the screening process, 2 of the authors independently analyzed 658 studies based on their titles and abstracts (<xref ref-type="fig" rid="figure1">Figure 1</xref>). After this initial screening, the full texts of 61 records were obtained for analysis. We requested the full texts of a further 2 articles from the corresponding authors by email and through ResearchGate; of these, we included 1 in this review. Of these 60 studies, 25 were excluded because they did not meet the inclusion criteria. Specifically, 11 articles had not directly trained clinical communication skills with patients (criterion 1), 1 had not studied virtual training (criterion 2), and 13 had not used a tool designed for training purposes (criterion 3). Therefore, a total of 35 articles were included in the review. Finally, one of the authors extracted the relevant data from these 35 studies and entered them into a database following the coding manual we had prepared for this purpose.</p><fig position="float" id="figure1"><label>Figure 1.</label><caption><p>PRISMA flowchart. Reason 1: articles not directly related to training clinical communication skills with patients; reason 2: did not study virtual training; reason 3: did not use a tool designed for training purposes. AI: artificial intelligence; PRISMA: Preferred Reporting Items for Systematic Reviews and Meta-Analyses.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="mededu_v11i1e63082_fig01.png"/></fig></sec><sec id="s3-2"><title>Characteristics of the Studies Included</title><p>A total of 35 articles were obtained that had developed and/or applied a virtual environment for training communication skills that would be directed toward patients; overall, 43% (n=15) were articles published in the United States and 17% (n=6) were from Australia, with the remaining articles having been published in Europe and Asia (<xref ref-type="table" rid="table1">Table 1</xref>). All the articles had been published in English and their objectives are shown in <xref ref-type="table" rid="table1">Table 1</xref>.</p><table-wrap id="t1" position="float"><label>Table 1.</label><caption><p>Description of the studies (N=35).</p></caption><table id="table1" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Articles</td><td align="left" valign="bottom">Country</td><td align="left" valign="bottom">Language</td><td align="left" valign="bottom">Objective</td></tr></thead><tbody><tr><td align="left" valign="top">Ali et al [<xref ref-type="bibr" rid="ref21">21</xref>], 2020</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Describe the iterative participatory design of SOPHIE, an online virtual patient for &#x201C;practice&#x201D; based on feedback from sensitive conversations between patients and clinicians and discuss an initial qualitative evaluation of the system by professional end users.</td></tr><tr><td align="left" valign="top">B&#x00E1;nszki et al [<xref ref-type="bibr" rid="ref22">22</xref>], 2018</td><td align="left" valign="top">Australia</td><td align="left" valign="top">English</td><td align="left" valign="top">Explore a novice clinical educator&#x2019;s experience in training essential communication and interpersonal skills using a virtual patient.</td></tr><tr><td align="left" valign="top">Bearman and Cesnik [<xref ref-type="bibr" rid="ref23">23</xref>], 2001</td><td align="left" valign="top">Australia</td><td align="left" valign="top">English</td><td align="left" valign="top">Assess students&#x2019; attitudes toward learning communication skills through a virtual patient; compare the acceptability of the 2 distinct types of virtual patient designs.</td></tr><tr><td align="left" valign="top">Bearman et al [<xref ref-type="bibr" rid="ref24">24</xref>], 2001</td><td align="left" valign="top">Australia</td><td align="left" valign="top">English</td><td align="left" valign="top">Compare 2 types of virtual patients to understand how different virtual patient designs affect the student learning experience.</td></tr><tr><td align="left" valign="top">Bearman [<xref ref-type="bibr" rid="ref25">25</xref>], 2003</td><td align="left" valign="top">Australia</td><td align="left" valign="top">English</td><td align="left" valign="top">Explore the students&#x2019; experience with the virtual patient.</td></tr><tr><td align="left" valign="top">Borja-Hart et al [<xref ref-type="bibr" rid="ref26">26</xref>], 2019</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Assess students&#x2019; confidence and impressions when using their communication skills with a virtual patient and evaluate their competencies in the use of this technology.</td></tr><tr><td align="left" valign="top">Chae et al [<xref ref-type="bibr" rid="ref27">27</xref>], 2023</td><td align="left" valign="top">Korea</td><td align="left" valign="top">English</td><td align="left" valign="top">The purpose of this study was to describe the development of SimCARE and evaluate the feasibility of its use in nursing education.</td></tr><tr><td align="left" valign="top">Courteille et al [<xref ref-type="bibr" rid="ref28">28</xref>], 2014</td><td align="left" valign="top">Sweden</td><td align="left" valign="top">English</td><td align="left" valign="top">To investigate the dynamics and congruence of interpersonal behaviors and socioemotional interaction exhibited during the learning experience in a virtual patient, and to evaluate which interaction design features contribute most to behavioral and affective engagement in the medical student.</td></tr><tr><td align="left" valign="top">Deladisma et al [<xref ref-type="bibr" rid="ref29">29</xref>], 2008</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Develop a virtual training environment system that can be accessed independently.</td></tr><tr><td align="left" valign="top">Dickerson et al [<xref ref-type="bibr" rid="ref30">30</xref>], 2006</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Provide information about the advantages and disadvantages of using synthesized speech and evaluate the fidelity necessary for the training of communication skills.</td></tr><tr><td align="left" valign="top">Du et al [<xref ref-type="bibr" rid="ref31">31</xref>], 2022</td><td align="left" valign="top">China</td><td align="left" valign="top">English</td><td align="left" valign="top">To evaluate the history-taking skills of nursing undergraduates using a virtual standardized patient, and to explore its independent influencing factors.</td></tr><tr><td align="left" valign="top">Guetterman et al [<xref ref-type="bibr" rid="ref32">32</xref>], 2019</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">To investigate the differential effects of a virtual patient&#x2013;based simulation developed to train health care professionals in empathetic patient-provider and interprofessional communication.</td></tr><tr><td align="left" valign="top">Hwang et al [<xref ref-type="bibr" rid="ref33">33</xref>], 2022</td><td align="left" valign="top">Taiwan, Japan</td><td align="left" valign="top">English</td><td align="left" valign="top">A virtual patient&#x2013;based social learning approach is proposed to enhance nursing students&#x2019; performance and clinical judgment in education programs.</td></tr><tr><td align="left" valign="top">Jacklin et al [<xref ref-type="bibr" rid="ref34">34</xref>], 2018</td><td align="left" valign="top">United Kingdom</td><td align="left" valign="top">English</td><td align="left" valign="top">Create a virtual patient that simulates a primary care consultation, offering the opportunity to practice decision-making. A second objective was to involve patients in the design of a virtual patient simulation and inform the design process.</td></tr><tr><td align="left" valign="top">Jacklin et al [<xref ref-type="bibr" rid="ref35">35</xref>], 2021</td><td align="left" valign="top">United Kingdom</td><td align="left" valign="top">English</td><td align="left" valign="top">This study aims to evaluate a virtual patient workshop for medical students aimed at developing the communication skills required for shared decision-making.</td></tr><tr><td align="left" valign="top">Kleinsmith et al [<xref ref-type="bibr" rid="ref2">2</xref>], 2015</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Develop an understanding of whether students can respond empathically to expressions of concern from a virtual patient.</td></tr><tr><td align="left" valign="top">Lok [<xref ref-type="bibr" rid="ref36">36</xref>], 2006</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Teach communication skills using virtual humans.</td></tr><tr><td align="left" valign="top">Maicher et al [<xref ref-type="bibr" rid="ref37">37</xref>], 2019</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Describe a virtual standardized patient system that allows students to practice their history-taking skills and receive immediate feedback.</td></tr><tr><td align="left" valign="top">Mayor Silva et al [<xref ref-type="bibr" rid="ref38">38</xref>], 2023</td><td align="left" valign="top">Spain</td><td align="left" valign="top">English</td><td align="left" valign="top">The objective was to develop a virtual reality simulator to improve communication skills and compare its results with a traditional workshop based on cases and theoretical content explained through video.</td></tr><tr><td align="left" valign="top">Nakagawa et al [<xref ref-type="bibr" rid="ref39">39</xref>], 2022</td><td align="left" valign="top">Japan</td><td align="left" valign="top">English</td><td align="left" valign="top">The objective structured clinical examination is among validated approaches used to assess clinical competence through structured and practical evaluation.</td></tr><tr><td align="left" valign="top">Ochs et al [<xref ref-type="bibr" rid="ref40">40</xref>], 2019</td><td align="left" valign="top">France</td><td align="left" valign="top">English</td><td align="left" valign="top">Evaluate the virtual reality training platform in which the user experience is analyzed based on the virtual environment.</td></tr><tr><td align="left" valign="top">Perez et al [<xref ref-type="bibr" rid="ref41">41</xref>], 2022</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">The purpose of this study was to explore the use of virtual simulation to experience difficult conversations and to evaluate differences in perceptions between nurse educator, family nurse practitioner, and nurse anesthesia students.</td></tr><tr><td align="left" valign="top">Plass et al [<xref ref-type="bibr" rid="ref42">42</xref>], 2022</td><td align="left" valign="top">Germany</td><td align="left" valign="top">English</td><td align="left" valign="top">The purpose of this study is to evaluate the effectiveness of a brief virtual role-play motivational interviewing training program on motivational interviewing knowledge and skills in first-year undergraduate medical students, making use of both a pre-test and a then-test (retrospective pre-test) to check for response shift in evaluating the educational intervention.</td></tr><tr><td align="left" valign="top">Quail et al [<xref ref-type="bibr" rid="ref12">12</xref>], 2016</td><td align="left" valign="top">Australia</td><td align="left" valign="top">English</td><td align="left" valign="top">Investigate students&#x2019; communication skills, knowledge, confidence, and empathy in simulated and traditional learning environments.</td></tr><tr><td align="left" valign="top">Real et al [<xref ref-type="bibr" rid="ref43">43</xref>], 2017</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Develop an immersive virtual reality curriculum on addressing flu vaccine hesitancy using Kern&#x2019;s 6-step approach to curriculum design. The goal of the program was to teach best communication practices in cases of questions about the flu vaccine.</td></tr><tr><td align="left" valign="top">Real et al [<xref ref-type="bibr" rid="ref44">44</xref>], 2017</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Create an immersive virtual reality curriculum to teach pediatric residents communication skills when discussing flu vaccination. Compare effectiveness with a control group.</td></tr><tr><td align="left" valign="top">Real et al [<xref ref-type="bibr" rid="ref45">45</xref>], 2022</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Examined the acceptability and tolerability of the approach and the impact of deliberate practice using virtual reality simulations on clinicians&#x2019; confidence related to shared decision-making communication skills.</td></tr><tr><td align="left" valign="top">Rouleau et al [<xref ref-type="bibr" rid="ref46">46</xref>], 2022</td><td align="left" valign="top">Canada</td><td align="left" valign="top">English</td><td align="left" valign="top">This study aimed to assess the acceptability of a virtual patient simulation to improve nurses&#x2019; relational skills in a continuing education context.</td></tr><tr><td align="left" valign="top">Sapkaroski et al [<xref ref-type="bibr" rid="ref47">47</xref>], 2022</td><td align="left" valign="top">Australia</td><td align="left" valign="top">English</td><td align="left" valign="top">The aim of this study was to establish whether the mode of delivery, virtual reality simulated learning environments versus clinical role-play, could have a measurable effect on clinical empathic communication skills for magnetic resonance imaging scenarios.</td></tr><tr><td align="left" valign="top">Sezer and Sezer [<xref ref-type="bibr" rid="ref48">48</xref>], 2019</td><td align="left" valign="top">Turkey</td><td align="left" valign="top">English</td><td align="left" valign="top">Design, develop, and evaluate a 3D virtual patient application that can move, has voice and lip synchronization, allows written communication, and is supported by a solid scenario to improve students&#x2019; communication skills.</td></tr><tr><td align="left" valign="top">&#x015E;im&#x015F;ek &#x00C7;etinkaya et al [<xref ref-type="bibr" rid="ref49">49</xref>], 2022</td><td align="left" valign="top">Turkey</td><td align="left" valign="top">English</td><td align="left" valign="top">This study aimed to determine the effectiveness of 2 simulation types used for family planning consultation of midwifery students and to compare these methods.</td></tr><tr><td align="left" valign="top">Shorey et al [<xref ref-type="bibr" rid="ref50">50</xref>], 2019</td><td align="left" valign="top">Singapore</td><td align="left" valign="top">English</td><td align="left" valign="top">Develop and evaluate the use of virtual patients to better prepare undergraduate nursing students to communicate with real-life patients, their families, and other health care professionals during their clinical stays.</td></tr><tr><td align="left" valign="top">Shorey et al [<xref ref-type="bibr" rid="ref51">51</xref>], 2020</td><td align="left" valign="top">Singapore</td><td align="left" valign="top">English</td><td align="left" valign="top">To examine user attitudes and experiences and clinical facilitators&#x2019; perspectives on student performance in the clinical environment following virtual patient training.</td></tr><tr><td align="left" valign="top">Shorey et al [<xref ref-type="bibr" rid="ref52">52</xref>], 2023</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">This study aimed to evaluate the effectiveness of this theory-based virtual intervention on nursing students&#x2019; learning attitudes, communication self-efficacy, and clinical performance.</td></tr><tr><td align="left" valign="top">Stevens et al [<xref ref-type="bibr" rid="ref53">53</xref>], 2006</td><td align="left" valign="top">United States</td><td align="left" valign="top">English</td><td align="left" valign="top">Create an interactive virtual clinical scenario of a patient with acute abdominal pain to teach medical students history-taking and communication techniques.</td></tr></tbody></table></table-wrap></sec><sec id="s3-3"><title>Features of the Virtual Tools</title><p>After reading the full text of the 35 articles, we identified 24 different learning tools that had been developed to train communication skills in students or health professionals (<xref ref-type="table" rid="table2">Table 2</xref>). Most of them (n=15; 62%) had provided training in English [<xref ref-type="bibr" rid="ref2">2</xref>,<xref ref-type="bibr" rid="ref21">21</xref>,<xref ref-type="bibr" rid="ref22">22</xref>,<xref ref-type="bibr" rid="ref24">24</xref>,<xref ref-type="bibr" rid="ref26">26</xref>,<xref ref-type="bibr" rid="ref28">28</xref>,<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref32">32</xref>,<xref ref-type="bibr" rid="ref34">34</xref>,<xref ref-type="bibr" rid="ref37">37</xref>,<xref ref-type="bibr" rid="ref41">41</xref>,<xref ref-type="bibr" rid="ref43">43</xref>,<xref ref-type="bibr" rid="ref46">46</xref>,<xref ref-type="bibr" rid="ref47">47</xref>,<xref ref-type="bibr" rid="ref52">52</xref>]. Regarding the learning objective of the virtual environment, 42% (n=10) aimed to train communication skills in the specific contexts of a clinical history and/or anamnesis interview [<xref ref-type="bibr" rid="ref2">2</xref>,<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref31">31</xref>,<xref ref-type="bibr" rid="ref33">33</xref>,<xref ref-type="bibr" rid="ref35">35</xref>,<xref ref-type="bibr" rid="ref37">37</xref>,<xref ref-type="bibr" rid="ref42">42</xref>,<xref ref-type="bibr" rid="ref46">46</xref>,<xref ref-type="bibr" rid="ref48">48</xref>,<xref ref-type="bibr" rid="ref52">52</xref>], 42% (n=10) taught general communication skills [<xref ref-type="bibr" rid="ref22">22</xref>,<xref ref-type="bibr" rid="ref24">24</xref>,<xref ref-type="bibr" rid="ref26">26</xref>-<xref ref-type="bibr" rid="ref28">28</xref>,<xref ref-type="bibr" rid="ref38">38</xref>,<xref ref-type="bibr" rid="ref39">39</xref>,<xref ref-type="bibr" rid="ref41">41</xref>,<xref ref-type="bibr" rid="ref47">47</xref>,<xref ref-type="bibr" rid="ref49">49</xref>], and 8% (n=2) covered giving bad news [<xref ref-type="bibr" rid="ref21">21</xref>,<xref ref-type="bibr" rid="ref40">40</xref>]. There was also a tool that had been specifically developed to train communication skills to address flu vaccination hesitancy [<xref ref-type="bibr" rid="ref43">43</xref>-<xref ref-type="bibr" rid="ref45">45</xref>]. Another tool that had been used to train communication skills focused on empathy is also worth highlighting [<xref ref-type="bibr" rid="ref32">32</xref>].</p><table-wrap id="t2" position="float"><label>Table 2.</label><caption><p>Virtual tools and their characteristics (n=24 tools).</p></caption><table id="table2" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Articles</td><td align="left" valign="bottom">Tool name</td><td align="left" valign="bottom">Language</td><td align="left" valign="bottom">Study purpose</td><td align="left" valign="bottom">Degree of learning autonomy</td><td align="left" valign="bottom">Patient type</td><td align="left" valign="bottom">Type of student responses during training</td><td align="left" valign="bottom">Type of technology used</td></tr></thead><tbody><tr><td align="char" char="." valign="top">Ali et al [<xref ref-type="bibr" rid="ref21">21</xref>], 2020</td><td align="left" valign="top">SOPHIE</td><td align="left" valign="top">English</td><td align="left" valign="top">Train communication skills for the delivery of bad news. Aimed at health professionals.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with a voice. The entire transcript can be seen.</td><td align="left" valign="top">Oral conversation</td><td align="left" valign="top">Artificial intelligence</td></tr><tr><td align="left" valign="top">B&#x00E1;nszki et al [<xref ref-type="bibr" rid="ref22">22</xref>], 2018; Quail et al [<xref ref-type="bibr" rid="ref12">12</xref>], 2016</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">English</td><td align="left" valign="top">Training communication skills. Aimed at health care students.</td><td align="left" valign="top">An instructor mediated the training.</td><td align="left" valign="top">Virtual patient with the appearance of a person. Responded with a voice.</td><td align="left" valign="top">Oral conversation</td><td align="left" valign="top">The instructor was in another room where they controlled everything and responded in the simulated interaction.</td></tr><tr><td align="left" valign="top">Bearman and Cesnik [<xref ref-type="bibr" rid="ref23">23</xref>], 2001; Bearman et al [<xref ref-type="bibr" rid="ref24">24</xref>], 2001; Bearman [<xref ref-type="bibr" rid="ref25">25</xref>], 2003</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">English</td><td align="left" valign="top">Training in communication skills. Aimed at medical students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Real person speaking. Viewing of recorded videos.</td><td align="left" valign="top">Written. Choice of 3 or 4 written response options available after each video. The authors developed 2 types of responses to compare which was more effective: narrative (detailed communicative structures) or problem-solving (labels with possible actions).</td><td align="left" valign="top">A total of 154 recorded videos. The next video shown was adjusted depending on the response given. Therefore, the virtual patient became satisfied according to responses chosen by the student.</td></tr><tr><td align="left" valign="top">Borja-Hart et al [<xref ref-type="bibr" rid="ref26">26</xref>], 2019</td><td align="left" valign="top">Used <italic>Shadow Health</italic> from Elsevier</td><td align="left" valign="top">English</td><td align="left" valign="top">Training in communications skills. Aimed at pharmacy students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person. Responded with a voice.</td><td align="left" valign="top">Natural language (written and spoken). Students could choose the interaction they would carry out: ask, empathize, or educate.</td><td align="left" valign="top"><italic>Shadow Health</italic> is simulation software that generates different scenarios. The article did not explain any more about the technology used.</td></tr><tr><td align="char" char="." valign="top">Chae et al [<xref ref-type="bibr" rid="ref27">27</xref>], 2023</td><td align="left" valign="top">SimCARE</td><td align="left" valign="top">Korean</td><td align="left" valign="top">Training in intercultural communication skills. Aimed at nursing students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with a voice.</td><td align="left" valign="top">They selected a written response from among those on offer.</td><td align="left" valign="top">A virtual reality headset.<break/>The authors described the technology used to generate the 3D graphics (Unity 2019.4.0f1 game engine), avatars (DAZ 3D software), and avatar animation (iClone 7).</td></tr><tr><td align="left" valign="top">Courteille et al [<xref ref-type="bibr" rid="ref28">28</xref>], 2014</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">English and Swedish</td><td align="left" valign="top">Training in communication skills. Aimed at medical students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Real person speaking. Viewing of recorded videos.</td><td align="left" valign="top">Written. Students replied in text written in natural language.</td><td align="left" valign="top">Interactive Simulation of Patients. A database with 200 videos for each case, allowing the simulator to respond according to the question posed by the student.</td></tr><tr><td align="left" valign="top">Deladisma et al [<xref ref-type="bibr" rid="ref29">29</xref>], 2008; Dickerson et al [<xref ref-type="bibr" rid="ref30">30</xref>], 2006; Lok [<xref ref-type="bibr" rid="ref36">36</xref>], 2006; Stevens et al [<xref ref-type="bibr" rid="ref53">53</xref>], 2006</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">English</td><td align="left" valign="top">Training in communication skills and anamnesis techniques. Aimed at medical students.</td><td align="left" valign="top">Autonomous but with availability of additional resources. The technology that drives this interaction largely consisted of commodity hardware and software: 2 desktop computers, 2 cameras, a data projector, and a wireless microphone.</td><td align="left" valign="top">Virtual patient with the appearance of a person (an avatar called Diana) who spoke and produced natural gestures. The authors developed 2 types of communication for the avatar to study which one was more effective: real recorded communication or virtual communication.</td><td align="left" valign="top">Oral conversation. The students could speak using natural language. The software also detected various gestures.</td><td align="left" valign="top">The speech recognition worked using <italic>Dragon Naturally Speaking</italic> by Scansoft, which is a database developed with content organized in semantic categories to detect the communicative structures used by the students.</td></tr><tr><td align="char" char="." valign="top">Du et al [<xref ref-type="bibr" rid="ref31">31</xref>], 2022</td><td align="left" valign="top">University A Virtual Patient (UA-VP, 2021)</td><td align="left" valign="top">Chinese</td><td align="left" valign="top">Training in communication skills to carry out a nursing evaluation by following Gordon&#x2019;s Functional Patterns.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">A virtual patient with the appearance of a person.<break/>Responded with text based on a predefined chat.</td><td align="left" valign="top">Written and oral conversation</td><td align="left" valign="top">Recognizes structures and offers feedback based on the uploaded chat scripts (as bullet points and not reflecting the most important part of the interaction). Used WeChat, a social media app.</td></tr><tr><td align="left" valign="top">Guetterman et al [<xref ref-type="bibr" rid="ref32">32</xref>], 2019</td><td align="left" valign="top">Used MPathic-VR</td><td align="left" valign="top">English</td><td align="left" valign="top">Trained empathic communication skills. Aimed at medical students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with a voice.</td><td align="left" valign="top">Oral conversation. It also detected gestures and movements.</td><td align="left" valign="top">Artificial intelligence.</td></tr><tr><td align="char" char="." valign="top">Hwang et al [<xref ref-type="bibr" rid="ref33">33</xref>], 2022</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">Chinese</td><td align="left" valign="top">Trained students in diagnosis and treatment and has a specific medical history module which trains communication skills.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with voice and text.</td><td align="left" valign="top">Did not specify</td><td align="left" valign="top">Learning system designed as a decision tree.</td></tr><tr><td align="left" valign="top">Jacklin et al [<xref ref-type="bibr" rid="ref34">34</xref>], 2018; Jacklin et al [<xref ref-type="bibr" rid="ref35">35</xref>], 2021</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">English</td><td align="left" valign="top">Training in communication skills for shared decision-making during clinical interviews. Aimed at medical and/or pharmacy students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded through a voice and with gestures.</td><td align="left" valign="top">Written text. Choice of 3 answer options.</td><td align="left" valign="top">A web-based virtual patient simulator.</td></tr><tr><td align="left" valign="top">Kleinsmith et al [<xref ref-type="bibr" rid="ref2">2</xref>], 2015</td><td align="left" valign="top">Neurological Examination Rehearsal Virtual Environment</td><td align="left" valign="top">English</td><td align="left" valign="top">Trained communication skills for use during clinical interviews. Aimed at nursing students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>A virtual patient responded with a voice and through text.</td><td align="left" valign="top">Written. The student inserted text written in natural language.</td><td align="left" valign="top">Virtual People Factory.<break/>A database used by the simulator to respond based on the student&#x2019;s question.</td></tr><tr><td align="left" valign="top">Maicher et al [<xref ref-type="bibr" rid="ref37">37</xref>], 2019</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">English</td><td align="left" valign="top">Trained skills for performing an anamnesis (to collect medical information). It does not address communicative listening strategies such as empathy. Aimed at medical students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person. Responded with voice and text.</td><td align="left" valign="top">Oral conversation. Text could also be written.</td><td align="left" valign="top">Artificial intelligence.<break/>The open-source natural language processing engine ChatScript is used for the conversion element.<break/>Unity gaming platform.</td></tr><tr><td align="left" valign="top">Mayor Silva et al [<xref ref-type="bibr" rid="ref38">38</xref>], 2023</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">Spanish</td><td align="left" valign="top">Training in communication skills. Aimed at nursing students.</td><td align="left" valign="top">An instructor mediated the evaluation.</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">A virtual reality headset.</td></tr><tr><td align="left" valign="top">Nakagawa et al [<xref ref-type="bibr" rid="ref39">39</xref>], 2022</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">Japanese</td><td align="left" valign="top">Trained communication skills such as desire suppression, expectation acceptance, facial expression, emotional communication, dominance, maintaining relationships, and dealing with disagreements. Aimed at pharmacy students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">A chatbot. Written and oral.</td><td align="left" valign="top">Oral conversation in natural language</td><td align="left" valign="top">Artificial intelligence.<break/>If the artificial intelligence did not detect the keywords, the conversation did not continue.<break/>There was no direct feedback.</td></tr><tr><td align="char" char="." valign="top">Ochs et al [<xref ref-type="bibr" rid="ref40">40</xref>], 2019</td><td align="left" valign="top">ACORFORMed</td><td align="left" valign="top">French</td><td align="left" valign="top">Training in the delivery of bad news. Aimed at medical practitioners (students and professionals).</td><td align="left" valign="top">Autonomous in some functions (eg, dialogue generator). In others (eg, categorizing the response and sending it to the simulator), the instructor mediated the learning.</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with a voice.</td><td align="left" valign="top">Oral conversation</td><td align="left" valign="top">A virtual reality headset.<break/>The instructor categorized the response using a previously coded database and sent that information to the simulator.</td></tr><tr><td align="char" char="." valign="top">Perez et al [<xref ref-type="bibr" rid="ref41">41</xref>], 2022</td><td align="left" valign="top">Used the Mursion tool</td><td align="left" valign="top">English</td><td align="left" valign="top">Trained communication skills for use in difficult conversations. Aimed at nursing students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with a voice.</td><td align="left" valign="top">Oral conversation in natural language.</td><td align="left" valign="top">Artificial intelligence (using the Mursion tool).</td></tr><tr><td align="char" char="." valign="top">Plass et al [<xref ref-type="bibr" rid="ref42">42</xref>], 2022</td><td align="left" valign="top">Used the Kognito Conversarion Platform</td><td align="left" valign="top">German</td><td align="left" valign="top">Training in person-centered communication skills for motivational interviewing. Aimed at medical students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with a voice.</td><td align="left" valign="top">Select between different answer options.</td><td align="left" valign="top">Artificial intelligence (using the Kognito Conversation Platform).</td></tr><tr><td align="left" valign="top">Real et al [<xref ref-type="bibr" rid="ref43">43</xref>], 2017; Real et al [<xref ref-type="bibr" rid="ref45">45</xref>], 2022; Real et al [<xref ref-type="bibr" rid="ref44">44</xref>], 2017</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">English</td><td align="left" valign="top">Training in communication skills to inform patients about vaccination. Aimed at medical residents.</td><td align="left" valign="top">An instructor mediated the training.</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded through a voice and with gestures.</td><td align="left" valign="top">Oral conversation and natural language.</td><td align="left" valign="top">Unity gaming platform.<break/>A virtual reality headset.</td></tr><tr><td align="left" valign="top">Rouleau et al [<xref ref-type="bibr" rid="ref46">46</xref>], 2022</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">French, English</td><td align="left" valign="top">Training in nursing relational skills for use in motivational interviews.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with a voice.</td><td align="left" valign="top">Select between different answer options</td><td align="left" valign="top">Used the MedicActiV platform</td></tr><tr><td align="left" valign="top">Sapkaroski et al [<xref ref-type="bibr" rid="ref47">47</xref>], 2022</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">English</td><td align="left" valign="top">Training in communication skills. Aimed at medical students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with voice and text.</td><td align="left" valign="top">Select from among answer options. This part of the case simulation was mandatory. It was also capable of natural language oral conversation and the ability to ask alternative questions was optional.</td><td align="left" valign="top">Clinical Education Training Solution virtual reality clinic software using the Oculus Rift CV1 virtual reality headset.</td></tr><tr><td align="left" valign="top">Sezer and Sezer [<xref ref-type="bibr" rid="ref48">48</xref>], 2019</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">Turkish</td><td align="left" valign="top">Training in basic communication skills for use in a medical interview. Aimed at training health care students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with a voice and in writing.</td><td align="left" valign="top">Natural written text</td><td align="left" valign="top">Virtual People Factory for avatar and simulation generation. The scenario was created in Unity 3DTM. Different variations of the simulation interventions the students could apply at each stage were included and these answer combinations were compared to the closest preprogrammed scenario to give an answer.</td></tr><tr><td align="left" valign="top">&#x015E;im&#x015F;ek &#x00C7;etinkaya et al [<xref ref-type="bibr" rid="ref49">49</xref>], 2022</td><td align="left" valign="top">Not specified</td><td align="left" valign="top">Turkish</td><td align="left" valign="top">Training in communication skills for use in a family planning consultation. Aimed at midwifery students.</td><td align="left" valign="top">The instructor offered feedback after watching the simulation.</td><td align="left" valign="top">The patient type was not specified. Responded with a voice.</td><td align="left" valign="top">Oral conversation</td><td align="left" valign="top">Not specified</td></tr><tr><td align="left" valign="top">Shorey et al [<xref ref-type="bibr" rid="ref50">50</xref>], 2019; Shorey et al [<xref ref-type="bibr" rid="ref51">51</xref>], 2020; Shorey et al [<xref ref-type="bibr" rid="ref52">52</xref>], 2023</td><td align="left" valign="top">Virtual Counselling Application using Artificial Intelligence</td><td align="left" valign="top">English</td><td align="left" valign="top">Trained basic communication skills for use in an interview. Aimed at nursing students.</td><td align="left" valign="top">Autonomous</td><td align="left" valign="top">Virtual patient with the appearance of a person.<break/>Responded with a voice and in writing.</td><td align="left" valign="top">Oral conversation in natural language</td><td align="left" valign="top">Artificial intelligence.<break/>Used the Dialogflow chatbot from Google Cloud to store and process natural language. The scenario was created in Unity 3D.</td></tr></tbody></table></table-wrap><p>Several major virtual tools were identified in this review for training communication skills in health care professionals. SOPHIE [<xref ref-type="bibr" rid="ref21">21</xref>] is a tool designed to train the delivery of bad news using a virtual patient that interacts through oral conversations, leveraging AI. Shadow Health [<xref ref-type="bibr" rid="ref26">26</xref>] focuses on communication skills for pharmacy students, allowing both written and spoken interactions with a virtual patient. SimCARE [<xref ref-type="bibr" rid="ref27">27</xref>] is a virtual reality&#x2013;based tool aimed at nursing students, training intercultural communication skills through animated avatars. MPathic-VR [<xref ref-type="bibr" rid="ref32">32</xref>] trains medical students in empathic communication, featuring virtual patients that respond with voice and detect nonverbal cues like gestures. ACORFORMed [<xref ref-type="bibr" rid="ref40">40</xref>] trains medical practitioners in delivering bad news through virtual reality interactions with a virtual patient. Mursion [<xref ref-type="bibr" rid="ref41">41</xref>] is designed for nursing students to practice difficult conversations using natural language processing for realistic interactions, while the Kognito Conversation Platform [<xref ref-type="bibr" rid="ref42">42</xref>] supports motivational interviewing through person-centered communication training with virtual patients. VCAAI [<xref ref-type="bibr" rid="ref50">50</xref>-<xref ref-type="bibr" rid="ref52">52</xref>] trains basic communication skills in nursing interviews. These tools highlight the diversity of approaches in the use of virtual patients for communication training. Finally, 14 virtual tools did not specify their name.</p><p>Some (n=19, 79%) of the tools allowed students to train completely autonomously, whereas 21% (n=5) required an online instructor to mediate the training and respond during the interactions [<xref ref-type="bibr" rid="ref22">22</xref>,<xref ref-type="bibr" rid="ref39">39</xref>,<xref ref-type="bibr" rid="ref40">40</xref>,<xref ref-type="bibr" rid="ref44">44</xref>,<xref ref-type="bibr" rid="ref49">49</xref>]. One of the tools could be defined as partially autonomous because a trained instructor had to perform some of the functions [<xref ref-type="bibr" rid="ref40">40</xref>]. Regarding the patient type used for the training, the vast majority of the tools used virtual patients (n=19; 79%) with the appearance of a real person [<xref ref-type="bibr" rid="ref2">2</xref>,<xref ref-type="bibr" rid="ref21">21</xref>,<xref ref-type="bibr" rid="ref22">22</xref>,<xref ref-type="bibr" rid="ref26">26</xref>,<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref31">31</xref>-<xref ref-type="bibr" rid="ref33">33</xref>,<xref ref-type="bibr" rid="ref35">35</xref>,<xref ref-type="bibr" rid="ref37">37</xref>,<xref ref-type="bibr" rid="ref40">40</xref>-<xref ref-type="bibr" rid="ref42">42</xref>,<xref ref-type="bibr" rid="ref44">44</xref>,<xref ref-type="bibr" rid="ref46">46</xref>-<xref ref-type="bibr" rid="ref48">48</xref>,<xref ref-type="bibr" rid="ref51">51</xref>]. Of these, 95% (18/19) responded with a voice (18/24, 75%), except for the tool published by Du et al [<xref ref-type="bibr" rid="ref46">46</xref>]. Two tools (8%) used videos recorded with real people [<xref ref-type="bibr" rid="ref24">24</xref>,<xref ref-type="bibr" rid="ref28">28</xref>].</p><p>Regarding the types of responses the user could give during the training, almost half of the tools analyzed (n=11, 45%) allowed the user to respond orally using natural language [<xref ref-type="bibr" rid="ref21">21</xref>,<xref ref-type="bibr" rid="ref22">22</xref>,<xref ref-type="bibr" rid="ref26">26</xref>,<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref31">31</xref>,<xref ref-type="bibr" rid="ref32">32</xref>,<xref ref-type="bibr" rid="ref37">37</xref>,<xref ref-type="bibr" rid="ref39">39</xref>,<xref ref-type="bibr" rid="ref41">41</xref>,<xref ref-type="bibr" rid="ref44">44</xref>,<xref ref-type="bibr" rid="ref49">49</xref>,<xref ref-type="bibr" rid="ref51">51</xref>]. Shadow Health [<xref ref-type="bibr" rid="ref26">26</xref>], for example, offers both written and spoken interactions, while SOPHIE [<xref ref-type="bibr" rid="ref21">21</xref>] focuses solely on oral communication.</p></sec></sec><sec id="s4" sec-type="discussion"><title>Discussion</title><p>This study reviews and analyzes the 24 virtual simulation tools available for training communication skills in health care professionals, assessing their characteristics, levels of immersion, and the autonomy they provide in learning processes. Although virtual simulation tools have shown significant growth in recent years, driven by technological advances, the review identified a high degree of heterogeneity in the approaches, technologies, and interaction methods used. This variety has made it challenging to standardize and effectively integrate these tools into consistent training plans. Most tools rely on virtual patients with a limited range of interaction capabilities, and very few offer fully immersive experiences that mimic real-world clinical communication. Furthermore, limited accessibility to tools in languages other than English, as well as a lack of high-fidelity technologies for simulating realistic, natural language&#x2013;based conversations, continue to pose significant challenges. Considering these challenges, this review highlights several key findings regarding the applications of virtual environments to enhance communication skills training that will be detailed in the following paragraphs.</p><p>First, it is important to highlight the large number of different applications we identified that have been used to improve communication skills (either in basic or more specific situations) through virtual environments. Similarly, other reviews have also concluded that the use of virtual patients for clinical communication training has grown exponentially over the last decade [<xref ref-type="bibr" rid="ref17">17</xref>,<xref ref-type="bibr" rid="ref18">18</xref>], which has been driven by rapid technological advances [<xref ref-type="bibr" rid="ref54">54</xref>], also providing further evidence of the benefits associated with this type of resource [<xref ref-type="bibr" rid="ref18">18</xref>]. In fact, this work has included 13 new virtual simulation environments developed based on the published review by Battegazzorre et al [<xref ref-type="bibr" rid="ref17">17</xref>].</p><p>Most of the applications we considered in this review used English, which could represent an obstacle for professionals and students who do not know this language. Indeed, only one of the tools identified used Spanish and in this case, it was also mediated by an instructor, thereby making it difficult for students to use it autonomously and independently [<xref ref-type="bibr" rid="ref38">38</xref>] Therefore, there is still a long way to go to make these tools highly accessible at an international level. Regarding the more technical characteristics, we observed visible heterogeneity in the types of technologies used, including in the different types of patients used for training&#x2014;for example, the use of chatbots, images, and/or recordings of real people and virtual patients. However, our results showed that almost all the applications we identified had designed virtual environments using virtual patients that looked like a person and could vocally respond to and receive oral responses to simulate a real conversation [<xref ref-type="bibr" rid="ref21">21</xref>,<xref ref-type="bibr" rid="ref22">22</xref>,<xref ref-type="bibr" rid="ref26">26</xref>,<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref32">32</xref>,<xref ref-type="bibr" rid="ref37">37</xref>,<xref ref-type="bibr" rid="ref39">39</xref>,<xref ref-type="bibr" rid="ref41">41</xref>,<xref ref-type="bibr" rid="ref44">44</xref>,<xref ref-type="bibr" rid="ref49">49</xref>,<xref ref-type="bibr" rid="ref51">51</xref>]. A key implementation across the tools was the use of natural language processing to simulate realistic conversations.</p><p>Training in simulation environments that assume an appropriate level of fidelity (a 3D term that includes physical/environmental, psychological, and conceptual elements) increases realism [<xref ref-type="bibr" rid="ref55">55</xref>] and influences learning engagement [<xref ref-type="bibr" rid="ref56">56</xref>]. For example, in their systematic review, Kaplonyi et al [<xref ref-type="bibr" rid="ref1">1</xref>] reflected how simulations with the use of standardized patients are considered realistic environments and an effective means for learning communication skills. Indeed, the academic literature proposes that virtual patients can be used as a complementary alternative to working with standardized patients [<xref ref-type="bibr" rid="ref57">57</xref>] and can represent patients in a realistic clinical environment [<xref ref-type="bibr" rid="ref17">17</xref>] to effectively help students to acquire or improve their communication skills [<xref ref-type="bibr" rid="ref18">18</xref>]. Nonetheless, it will be important for future lines of research to use standardized tests to evaluate the beneficial effects of training with this type of virtual tool before fully integrating them into training plans [<xref ref-type="bibr" rid="ref18">18</xref>,<xref ref-type="bibr" rid="ref54">54</xref>].</p><p>In terms of the fidelity of these tools, increasing the immersion of virtual simulations&#x2014;defined as the psychological state of the perception of being inside or surrounded by something [<xref ref-type="bibr" rid="ref58">58</xref>]&#x2014;by using virtual patients with natural language processing and auditory and visual behavior [<xref ref-type="bibr" rid="ref17">17</xref>,<xref ref-type="bibr" rid="ref59">59</xref>] is positively related to better communication skills performance [<xref ref-type="bibr" rid="ref17">17</xref>,<xref ref-type="bibr" rid="ref19">19</xref>]. However, we must not forget that realism and authenticity, which are both relevant factors in design, are not only achieved through physical resemblance (physical fidelity) but also require other fidelity factors [<xref ref-type="bibr" rid="ref19">19</xref>]. Hence, future research in this field should be designed to also consider conceptual fidelity (scenarios and cases consistent with reality) and psychological fidelity (the ability to provoke emotional responses like reality) in the design of virtual simulations [<xref ref-type="bibr" rid="ref19">19</xref>], factors that were not considered in this review.</p><p>Nevertheless, we identified 2 tools that had specifically used recordings of real people in the clinical situations being trained, which could have generated a greater feeling of immersion among students because of the increased physical, auditory, and visual fidelity of these tools. However, in the interactions with the simulation developed by Bearman et al [<xref ref-type="bibr" rid="ref23">23</xref>], users had to respond from a pool of pre-established options, limiting the immersion experience because the participant was unable to develop their own communication skills in the way they would have to when facing real situations. In a tool developed by Courteille et al [<xref ref-type="bibr" rid="ref28">28</xref>], although the user had been allowed to issue a natural language response, this had to be done in writing, which also reduced the degree of reality and spontaneity one would expect from a real conversation. Therefore, highly immersive technologies must be designed to overcome these ongoing technological challenges, such as how to integrate effective natural language processing systems and natural conversation flows into these tools [<xref ref-type="bibr" rid="ref60">60</xref>] and how to best capture nonverbal communication [<xref ref-type="bibr" rid="ref17">17</xref>,<xref ref-type="bibr" rid="ref18">18</xref>]. For example, in this review, we only identified 2 applications that could detect gestures and/or emotions [<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref32">32</xref>].</p><p>Of note, most of the tools we identified were based on autonomous learning and therefore represented promising applications with potential great benefits such as high accessibility levels, the possibility of repeating the experience multiple times, and cost reduction once running [<xref ref-type="bibr" rid="ref16">16</xref>,<xref ref-type="bibr" rid="ref17">17</xref>]. In this sense, technological advances that can integrate systems that provide feedback to participants&#x2014;such as AI and machine learning (ML)&#x2014;without the need for an instructor/teacher to mediate the learning stand out in particular [<xref ref-type="bibr" rid="ref60">60</xref>]. For example, compared to a previous literature review [<xref ref-type="bibr" rid="ref18">18</xref>], we found more tools in which the feedback was provided by the virtual system itself. However, as discussed, despite cataloging the existence of various patient simulation tools with interesting characteristics, we did not identify any that simultaneously integrated the use of a real person (a standardized patient) with the objective of increasing the environmental fidelity to allow the user to train through an oral conversation using natural language and using complex technology, such as AI and ML, with the ability to detect, encode, and respond to complex communication structures [<xref ref-type="bibr" rid="ref60">60</xref>].</p><p>Finally, it is important to note that there were several limitations to this review. First, we only consulted 2 medical databases&#x2014;MEDLINE/PubMed and the Web of Science. Despite being a health science&#x2013;specific database and a multidisciplinary database, respectively, having replicated the search in more technological databases may have provided some additional studies for consideration. Therefore, it is possible we did not recover all the relevant records on virtual simulation tools to train communication skills in health care professionals registered in the academic literature. Second, there is still inadequate standardization in academic and scientific fields regarding the term &#x201C;virtual simulation&#x201D; [<xref ref-type="bibr" rid="ref16">16</xref>,<xref ref-type="bibr" rid="ref55">55</xref>,<xref ref-type="bibr" rid="ref61">61</xref>]. Thus, different terms in the academic literature are all used to refer to the concept of virtual simulation including &#x201C;serious games,&#x201D; &#x201C;virtual worlds,&#x201D; &#x201C;virtual patients,&#x201D; and &#x201C;virtual reality,&#x201D; [<xref ref-type="bibr" rid="ref55">55</xref>] which may have also caused us to miss certain relevant records.</p><p>In conclusion, this review identified and analyzed the 24 main virtual tools described in the academic literature that have been used to date to train communication skills in the context of health sciences. The high heterogeneity in terms of their characteristics means that tools based on AI and ML that contribute to training both students and practicing health professionals with as high a fidelity as possible to real life remain to be developed. Although many tools offer a degree of realism, few incorporate advanced features like AI-driven conversational flows or nonverbal cue detection, limiting the immersive experience. This highlights a need for further development to create more effective training environments. Addressing these gaps requires future innovations that integrate natural language processing and other advanced capabilities to enhance both the realism and educational value of virtual simulations.</p></sec></body><back><ack><p>This study is an Erasmus project funded by the European Union (Strategic Partnerships in Higher Education [KA203], in the Call for proposals Cooperation for Innovation and exchange of good practice 2020; grant agreement 2020--1-ES01-KA203-082566).</p></ack><fn-group><fn fn-type="conflict"><p>None declared.</p></fn></fn-group><glossary><title>Abbreviations</title><def-list><def-item><term id="abb1">AI</term><def><p>artificial intelligence</p></def></def-item><def-item><term id="abb2">MeSH</term><def><p>Medical Subject Headings</p></def></def-item><def-item><term id="abb3">ML</term><def><p>machine learning</p></def></def-item><def-item><term id="abb4">PRISMA</term><def><p>Preferred Reporting Items for Systematic Reviews and Meta-Analyses</p></def></def-item></def-list></glossary><ref-list><title>References</title><ref id="ref1"><label>1</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Kaplonyi</surname><given-names>J</given-names> </name><name name-style="western"><surname>Bowles</surname><given-names>KA</given-names> </name><name name-style="western"><surname>Nestel</surname><given-names>D</given-names> </name><etal/></person-group><article-title>Understanding the impact of simulated patients on health care learners&#x2019; communication skills: a systematic review</article-title><source>Med Educ</source><year>2017</year><month>12</month><volume>51</volume><issue>12</issue><fpage>1209</fpage><lpage>1219</lpage><pub-id pub-id-type="doi">10.1111/medu.13387</pub-id><pub-id pub-id-type="medline">28833360</pub-id></nlm-citation></ref><ref id="ref2"><label>2</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Kleinsmith</surname><given-names>A</given-names> </name><name name-style="western"><surname>Rivera-Gutierrez</surname><given-names>D</given-names> </name><name name-style="western"><surname>Finney</surname><given-names>G</given-names> </name><name name-style="western"><surname>Cendan</surname><given-names>J</given-names> </name><name name-style="western"><surname>Lok</surname><given-names>B</given-names> </name></person-group><article-title>Understanding empathy training with virtual patients</article-title><source>Comput Human Behav</source><year>2015</year><month>11</month><day>1</day><volume>52</volume><fpage>151</fpage><lpage>158</lpage><pub-id pub-id-type="doi">10.1016/j.chb.2015.05.033</pub-id><pub-id pub-id-type="medline">26166942</pub-id></nlm-citation></ref><ref id="ref3"><label>3</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Stehr</surname><given-names>P</given-names> </name><name name-style="western"><surname>Reifegerste</surname><given-names>D</given-names> </name><name name-style="western"><surname>Rossmann</surname><given-names>C</given-names> </name><name name-style="western"><surname>Caspar</surname><given-names>K</given-names> </name><name name-style="western"><surname>Schulze</surname><given-names>A</given-names> </name><name name-style="western"><surname>Lindemann</surname><given-names>AK</given-names> </name></person-group><article-title>Effective communication with caregivers to prevent unintentional injuries in children under seven years. 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